Real-time Tactics
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Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still considered RTS.) is a
subgenre Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
of
tactical wargame Tactical wargames are a type of wargaming, wargame that models military conflict at a tactical level, i.e. units range from individual vehicles and squads to platoons or company (military unit), companies. These units are rated based on types a ...
s played in
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
simulating the considerations and circumstances of
operational warfare In the field of military theory, the operational level of war (also called operational art, as derived from russian: оперативное искусство, or operational warfare) represents the level of command that connects the details of ...
and military tactics. It is differentiated from
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
gameplay by the lack of classic resource
micromanagement In business management, micromanagement is a management style whereby a manager closely observes, controls, and/or reminds the work of their subordinates or employees. Micromanagement is generally considered to have a negative connotation, main ...
and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics.


Characteristics

Typical
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
titles encourage the player to focus on logistics and production as much as or more than combat, whereas real-time tactics games commonly do not feature resource-gathering, production, base-building or economic management, instead focusing on tactical and operational aspects of warfare such as unit formations or the exploitation of terrain for tactical advantage. Real-time tactical gameplay is also characterized by the expectation of players to complete their tasks using only the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations. This contrasts with other current strategy game genres. For instance, in large-scale
turn-based strategy A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play si ...
games battles are generally abstracted and the gameplay close to that of related board games. Real-time strategy games de-emphasize realism and focus on the collection and conversion of resources into production capacities which manufacture combat units thereafter used in generally highly stylized confrontations. In contrast, real-time tactics games' military tactical and realistic focus and comparatively short risk/reward cycle usually provide a distinctly more immediate, intense and accessible experience of battlefield tactics and
mêlée A melee ( or , French: mêlée ) or pell-mell is disorganized hand-to-hand combat in battles fought at abnormally close range with little central control once it starts. In military aviation, a melee has been defined as " air battle in which ...
than strategy games of other genres. As suggested by the genre's name, also fundamental to real-time tactics is
real-time game In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
play. The genre has its roots in
tactical Tactic(s) or Tactical may refer to: * Tactic (method), a conceptual action implemented as one or more specific tasks ** Military tactics, the disposition and maneuver of units on a particular sea or battlefield ** Chess tactics ** Political tacti ...
and
miniature A miniature is a small-scale reproduction, or a small version. It may refer to: * Portrait miniature, a miniature portrait painting * Miniature art, miniature painting, engraving and sculpture * Miniature (chess), a masterful chess game or probl ...
wargaming A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to s ...
, where battle scenarios are recreated using miniatures or even simple paper chits. These board and table-top games were out of necessity
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
. Only with computer support was turn-based play and strategy successfully transposed into real-time.
Turn-based strategy A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play si ...
and
turn-based tactics Turn-based tactics (TBT), or tactical turn-based (TTB), is a computer and video game genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally s ...
were obvious first candidates for computer implementation ; but as computer implementation eventually allowed for ever more complex rule sets, some games became less timeslice-focused and more continuous until eventually "real-time" play was achieved.


Genre classification

While some publications do refer to "RTT" as a distinct subgenre of real-time strategy or strategy, (Review of Warhammer: Mark of Chaos explicitly calling the game a "RTT" as compared to a "RTS" game and discussing the difference) (uses "strategy game", "real-time strategy", and "real-time tactics" in the same article) not all publications do so. Further, precise terminology is inconsistent. Nonetheless, efforts have been made to distinguish RTT games from RTSs. For instance, GameSpy described ''
Axis & Allies ''Axis & Allies'' is a series of World War II strategy game, strategy board games. The first version was initially published in 1981 and a second edition known colloquially as ''Axis & Allies: Classic'' was published in 1984. Played on a board d ...
'' (the 2004 video game) as a "true RTS", but with a high level of military realism with such features as battlefield command organization and supply lines. A developer for ''
Close Combat Close combat means a violent physical confrontation between two or more opponents at short range.''MCRP 3-02B: Close Combat'', Washington, D.C.: Department Of The Navy, Headquarters United States Marine Corps, 12 February 1999Matthews, Phil, CQB ...
'' said their game never aspired to be an RTS in the "classic sense", but was rather a "real time tactical simulation", lacking such features as resource collection. A developer of '' Nexus: The Jupiter Incident'' remarked on his game being called a "tactical fleet simulator" rather than a "traditional RTS", citing its focus on tactical gameplay and fixed units at the start of each mission.


Comparison with real-time strategy

In general terms, military strategy refers to the use of a broad arsenal of weapons including diplomatic, informational, military, and economic resources, whereas military tactics is more concerned with short-term goals such as winning an individual battle. In the context of strategy video games, however, the difference often comes down to the more limited criteria of either a presence or absence of base building and unit production. Real-time strategy games have been criticized for an overabundance of tactical considerations when compared to the amount of strategic gameplay found in such games. According to Chris Taylor, lead designer of '' Supreme Commander'', "
y first attempt at visualizing RTSs in a fresh and interesting new way Y, or y, is the twenty-fifth and penultimate Letter (alphabet), letter of the Latin alphabet, used in the English alphabet, modern English alphabet, the alphabets of other western European languages and others worldwide. According to some auth ...
was my realizing that although we call this genre 'Real-Time Strategy,' it should have been called 'Real-Time Tactics' with a dash of strategy thrown in." Taylor then went on to say that his own game featured added elements of a broader strategic level. In an article for GameSpy, Mark Walker said that developers need to begin looking outside the genre for new ideas in order for strategy games to continue to be successful in the future. In an article for
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
, Nathan Toronto criticizes real-time strategy games for too often having only one valid means of victory—attrition—comparing them unfavorably to real-time tactics games. According to Toronto, players' awareness that their only way to win is militarily makes them unlikely to respond to gestures of diplomacy; the result being that the winner of a real-time strategy game is too often the best tactician rather than the best strategist. Troy Goodfellow counters this by saying that the problem is not that real-time strategy games are lacking in strategic elements (he calls attrition a form of strategy); rather, it is that they too often rely upon the ''same'' strategy: produce faster than you consume. He also says that building and managing armies is the conventional definition of real-time strategy, and that it is unfair to make comparisons with other genres when they break convention.


Brief history and background

Wargaming with items or figurines representing soldiers or units for training or entertainment has been common for as long as organised conflicts.
Chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
, for example, is based on essentialised battlefield movements of medieval unit types and, beyond its entertainment value, is intended to instill in players a rudimentary sense of tactical considerations. Today,
miniature wargaming Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. The use of physical models to represent military units is in contrast to other tabletop wargames that use ...
, where players mount armies of miniature figurines to battle each other, has become popular (e.g., ''
Warhammer Fantasy Battle ''Warhammer'' (formerly ''Warhammer Fantasy Battle'' or just ''Warhammer Fantasy'') is a tabletop miniature wargame with a medieval fantasy theme. The game was created by Bryan Ansell, Richard Halliwell, and Rick Priestley; it was publishe ...
'' and ''
Warhammer 40000 ''Warhammer 40,000'' is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, ...
''). Though similar to conventional modern board wargames (e.g. ''
Axis & Allies ''Axis & Allies'' is a series of World War II strategy game, strategy board games. The first version was initially published in 1981 and a second edition known colloquially as ''Axis & Allies: Classic'' was published in 1984. Played on a board d ...
''), in the sense of simulating war and being
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
, the rules for miniature wargames tend to lean heavily towards the minutiae of military combat rather than anything at a strategic scale. Though popular as table-top games, tactical wargames were relatively late in coming to computers, largely due to game mechanics calling for large numbers of units and individual soldiers, as well as advanced rules that would have required hardware capacities and interface designs beyond the capabilities of older hardware and software. Since most established rule sets were for turn-based table-top games, the conceptual leap to translate these categories to real time was also a problem that needed to be overcome.
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company ...
's 1982 release '' Legionaire'' for the Atari 8-bit was a real-time wargame of Romans versus Barbarians with game play reminiscent of the current real-time tactics template, called by one review a "real-time simulation of tactical combat". Likewise,
Free Fall Associates Free Fall Associates was a video game developer of the 1980s and early 1990s founded in 1981 by game designer Jon Freeman, game programmer Anne Westfall, and game designer Paul Reiche III. Westfall and Freeman are married. To start the new compa ...
' 1983 title '' Archon'' can be considered an early real-time tactics game, built upon Chess but including real-time battle sequences. Archon was highly influential, and, for instance, Silicon Knights, Inc.'s 1994 game ''
Dark Legions ''Dark Legions'' is a 1994 action game, action strategy game for MS-DOS. It was video game developer, developed by Silicon Knights and video game publisher, published by Strategic Simulations (SSI). Key features Some key features of this game ...
'' was virtually identical to it, adding only to ''Archons concept that the player, as in many table-top wargames, purchases his army before committing to battle. ''
Drakkhen ''Drakkhen'' is an early-3D computer graphics, 3D role-playing video game, initially developed for the Amiga and Atari ST, and subsequently ported to several other platforms, including MS-DOS and Super Nintendo Entertainment System. It was a very ...
'' (1989) was noteworthy for combining the genre with RPG gameplay. ''Drakkhen'' allowed the player to micromanage four specialized fantasy units in a 3D battlefield during each random encounter. Another predecessor was Bits of Magic's '' Centurion: Defender of Rome'' (published for the PC by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
in 1990), in which, similar to the recent '' Rome: Total War'' game, the game took place on a strategic map interspersed by battle sequences. However, though the battles were in real-time they were of small scope and player interaction was limited to deciding the initial troop disposition. ''
Lords of the Realm ''Lords of the Realm'' is a turn-based strategy computer game published and developed by Impressions Games. It was first released on June 15, 1994, and is the first game in the ''Lords of the Realm'' series. Summary The game takes place in a med ...
'', released in 1994 by
Impressions Games Impressions Games was a British video game developer founded by David Lester. He sold the company to Sierra On-Line in 1995, who was then bought out by Cendant and eventually, Vivendi Universal (now known as Vivendi SA). Impressions specialized ...
, introduced real-time control of these real-time battles.


Establishing the genre: the late-1990s rise in popularity

Around 1995, computer hardware and developer support systems had developed enough to facilitate the requirements of large-scale real-time tactical games. It was in 1995 that the regimentally focused wargame '' Warhammer: Shadow of the Horned Rat'' was released, groundbreaking not only in that it focused purely on the operational aspects of combat (with all aspects pertaining: regimental manoeuvring and formations, support tactics, terrain, etc.), nor only in that it was entirely real-time, but also that it introduced zoomable and rotatable 3D terrain. In 1997
Firaxis Games Firaxis Games, Inc. is an American video game developer based in Sparks, Maryland. The company was founded in May 1996 by Sid Meier, Jeff Briggs and Brian Reynolds following their departure from MicroProse, Meier's earlier venture. They were ...
' released ''
Sid Meier's Gettysburg! ''Sid Meier's Gettysburg!'' is a 1997 real-time wargame developed by Firaxis Games and published by Electronic Arts. It was designed by Sid Meier, and followed by '' Sid Meier's Antietam!'' in 1999. Gameplay The game allows the player to control ...
'', a detailed and faithful recreation of some of the most significant battles of the
American Civil War The American Civil War (April 12, 1861 – May 26, 1865; also known by other names) was a civil war in the United States. It was fought between the Union ("the North") and the Confederacy ("the South"), the latter formed by states th ...
that introduced large scale tactical battlefield command using 3D. Released in 1996 by
Atomic Games Atomic Games, Inc. was an American video game developer based in Austin, Texas, specializing in wargames. The company was founded by Keith Zabalaoui in 1989, and is best known for developing the ''Close Combat'' series of real-time wargames, as ...
, the ''
Close Combat series ''Close Combat'' is the name of a series of real-time computer wargames by Atomic Games. In the ''Close Combat'' series, the player takes control of a small unit (platoon or company sized) of troops and leads them in battles of World War II fro ...
'' is a simulation of squad- and platoon-type
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposin ...
combat tactics which introduced a higher degree of operational realism than seen before. ''Combat Mission'' went even further in this regard. Further, as ''Warhammer: Shadow of the Horned Rat'' was a translation of the ''
Warhammer Fantasy Battle ''Warhammer'' (formerly ''Warhammer Fantasy Battle'' or just ''Warhammer Fantasy'') is a tabletop miniature wargame with a medieval fantasy theme. The game was created by Bryan Ansell, Richard Halliwell, and Rick Priestley; it was publishe ...
'' table-top system, so was 1998's FASA Studios' '' MechCommander'' a translation of the ''
BattleTech ''BattleTech'' is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The tradema ...
'' boardgame into a 2D computer game format. In 1997,
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones afte ...
released '' Myth: The Fallen Lords'', which introduced radically larger battlefields than ever before and included a realistic (at the time) physics engine. In 2000,
Creative Assembly The Creative Assembly Limited (trade name: Creative Assembly) is a British video game developer based in Horsham, founded in 1987 by Tim Ansell. In its early years, the company worked on porting games to MS-DOS from Amiga and ZX Spectrum platfor ...
created '' Shogun: Total War'', taking map sizes to even greater levels, as well as introducing historical and tactical realism until then unheard of in real-time computer games. '' Ground Control'' was also released in 2000, gaining much attention for its luscious visuals but earning developers
Massive Entertainment Massive Entertainment AB is a Swedish video game developer and a studio of Ubisoft based in Malmö. The company has been fully owned by Ubisoft since 2008. The studio is known for ''Tom Clancy's The Division'', ''The Division 2'', '' Ground Con ...
few sales. In 2007, '' World in Conflict'' was also released by
Massive Entertainment Massive Entertainment AB is a Swedish video game developer and a studio of Ubisoft based in Malmö. The company has been fully owned by Ubisoft since 2008. The studio is known for ''Tom Clancy's The Division'', ''The Division 2'', '' Ground Con ...
.


Eastern Europe

The 2000s (decade) saw a number of tactical simulations developed in
Eastern Europe Eastern Europe is a subregion of the European continent. As a largely ambiguous term, it has a wide range of geopolitical, geographical, ethnic, cultural, and socio-economic connotations. The vast majority of the region is covered by Russia, whic ...
. Examples include real-time tactics titles such as those belonging to the '' Blitzkrieg'', '' Sudden Strike'' and ''
UFO An unidentified flying object (UFO), more recently renamed by US officials as a UAP (unidentified aerial phenomenon), is any perceived aerial phenomenon that cannot be immediately identified or explained. On investigation, most UFOs are id ...
'' (not to be confused with '' UFO: Enemy Unknown'' by MicroProse) series; as well as stand-alone titles like '' Nexus: The Jupiter Incident'', '' Joint Task Force'', and '' Codename: Panzers''.


Examples in different settings


Historical and contemporary

Real-time tactics games with historical or contemporary settings generally try to recreate the tactical environment of their selected period, the most common eras and situations being the
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposin ...
, Napoleonic warfare or
ancient warfare Ancient warfare is war that was conducted from the beginning of recorded history to the end of the ancient period. The difference between prehistoric and ancient warfare is more organization oriented than technology oriented. The development of ...
. Numerically they make up the bulk of the genre. While the degree of realism is uniform, the scale of command and precise mechanics differ radically according to the period setting in keeping with the tactics of that period. So for instance, titles set in the
Napoleonic Wars The Napoleonic Wars (1803–1815) were a series of major global conflicts pitting the French Empire and its allies, led by Napoleon I, against a fluctuating array of European states formed into various coalitions. It produced a period of Fren ...
are often played at a company or
battalion A battalion is a military unit, typically consisting of 300 to 1,200 soldiers commanded by a lieutenant colonel, and subdivided into a number of companies (usually each commanded by a major or a captain). In some countries, battalions a ...
level, with players controlling groups of sometimes hundreds of soldiers as a single unit, whereas recreations of modern conflicts (such as the
Iraq War {{Infobox military conflict , conflict = Iraq War {{Nobold, {{lang, ar, حرب العراق (Arabic) {{Nobold, {{lang, ku, شەڕی عێراق ( Kurdish) , partof = the Iraq conflict and the War on terror , image ...
) tend to offer control down to squad or even individual level. * The ''
Total War Total war is a type of warfare that includes any and all civilian-associated resources and infrastructure as legitimate military targets, mobilizes all of the resources of society to fight the war, and gives priority to warfare over non-combata ...
'' series by
The Creative Assembly The Creative Assembly Limited (trade name: Creative Assembly) is a British video game developer based in Horsham, founded in 1987 by Tim Ansell. In its early years, the company worked on porting games to MS-DOS from Amiga and ZX Spectrum plat ...
, as exemplified by the first title, '' Shogun: Total War'' (2000), is widely recognised for its large-scale tactical recreations of battles. Units are organised and controlled in regiments, frequently of fifty to a hundred soldiers, and the games are built to encourage the use of authentic tactics. Battles are freeform and generally take place in open country, and there are no plotted side-missions as in the ''Warhammer'' games (discussed below). '' Rome: Total War'' (2004) was praised for its impressive attention to detail and encouragement of tactical thought. * ''
Sid Meier's Gettysburg! ''Sid Meier's Gettysburg!'' is a 1997 real-time wargame developed by Firaxis Games and published by Electronic Arts. It was designed by Sid Meier, and followed by '' Sid Meier's Antietam!'' in 1999. Gameplay The game allows the player to control ...
'' (1997) and its sequel ''
Sid Meier's Antietam! ''Sid Meier's Antietam!'' is a real-time Wargame (video games), computer wargame designed by Sid Meier, the co-founder of Firaxis Games, then released in December 1999. It is the sequel to the 1997 ''Sid Meier's Gettysburg!''. Gameplay The game a ...
'' (1998) (by
Firaxis Games Firaxis Games, Inc. is an American video game developer based in Sparks, Maryland. The company was founded in May 1996 by Sid Meier, Jeff Briggs and Brian Reynolds following their departure from MicroProse, Meier's earlier venture. They were ...
), set in the
American Civil War The American Civil War (April 12, 1861 – May 26, 1865; also known by other names) was a civil war in the United States. It was fought between the Union ("the North") and the Confederacy ("the South"), the latter formed by states th ...
, are the best-known examples of Napoleonic style simulations directly after Napoleon Total War. Common to these games is the recreation in detail and scale of a particular set of significant or well-known battles. Using the same engine Firaxis and
BreakAway Games BreakAway Games is a video game developer based in Hunt Valley, Maryland, United States, established in 1998. Their executive staff is composed of several veterans from companies such as MicroProse, Origin Systems, Atari and Acclaim Entertainme ...
also released '' Waterloo: Napoleon's Last Battle'' which recreates
Napoleon Bonaparte Napoleon Bonaparte ; it, Napoleone Bonaparte, ; co, Napulione Buonaparte. (born Napoleone Buonaparte; 15 August 1769 – 5 May 1821), later known by his regnal name Napoleon I, was a French military commander and political leader wh ...
's last and most famous battle of 1815. Also noteworthy is ''
Imperial Glory ''Imperial Glory'' is a 2005 real-time tactics video game, developed by Pyro Studios and published by Eidos Interactive. Feral Interactive released a macOS, Mac OS X version of the game in December 2006. ''Imperial Glory'' is set in the French Rev ...
'' (2005) by
Pyro Studios Pyro Mobile was a video game developer based in Madrid, Spain, established in 2012 as a merger between Play Wireless and Pyro Studios and eventually ceasing operations in the second half of 2017. It is mostly known for its real-time tactics games ...
which recreates the multi-polar conflicts of Europe between 1789 and 1830. * The ''
Close Combat series ''Close Combat'' is the name of a series of real-time computer wargames by Atomic Games. In the ''Close Combat'' series, the player takes control of a small unit (platoon or company sized) of troops and leads them in battles of World War II fro ...
'' (1995–) (by
Atomic Games Atomic Games, Inc. was an American video game developer based in Austin, Texas, specializing in wargames. The company was founded by Keith Zabalaoui in 1989, and is best known for developing the ''Close Combat'' series of real-time wargames, as ...
) are tactical battle simulations set in
WWII World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposin ...
known for a very high degree of realism taking into account limited ammunition, severity of wounds and the psychology and mental welfare of individual soldiers. * TalonSoft's '' Age of Sail'' (1996) and ''
Age of Sail II ''Age of Sail II'' (russian: italic=yes, Век Парусников II) is a 2001 computer wargame developed by Akella. It is the sequel to ''Age of Sail (video game), Age of Sail''. It has similar historically accurate game play, and is enhanced ...
'' (2001) are 3D naval real-time tactics games where you command sailing vessels in high sea and coastal battles. Beyond heading, aspects such as amount of sails and cannon ordnance can be ordered. *''
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'' series (1998–), a stealth-oriented real-time tactics, is set during
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposin ...
and follow the adventures of a fictional
British Commandos The Commando, Commandos, also known as the British Commandos, were formed during the World War II, Second World War in June 1940, following a request from Winston Churchill, for special forces that could carry out Raid (military), raids against ...
unit. Each mission is loosely based on historical events during World War II to carry the plot. * '' Sudden Strike'' (2000) (by Fireglow Games). In contrast to the ''Close Combat'' series, this title focuses on larger-scale operations and mechanised tactics rather than low-level details, though individual units have ammunition supplies and gain experience. *In the ''
Desperados Desperado may refer to: * Outlaw, particularly in the American Old West Books * ''Desperadoes'' (comics), a comic book series * ''Desperadoes'' (novel), a 1979 novel by Ron Hansen * Desperado Publishing, an American independent comic book publ ...
'' series (2001–), player controls up to six characters in a
wild west The American frontier, also known as the Old West or the Wild West, encompasses the geography, history, folklore, and culture associated with the forward wave of American expansion in mainland North America that began with European colonial ...
setting. The first game takes place in 1881. *'' Robin Hood: The Legend of Sherwood'' (2002) is a stealth-based real-time tactics video game developed by Spellbound Studios. It is similar to games such as Desperados: Wanted Dead or Alive and the Commandos series. * '' Soldiers: Heroes of World War II'' (2004) (
Codemasters The Codemasters Software Company Limited (trade name: Codemasters) is a British video game developer based in Southam, England, which is a subsidiary of American corporation Electronic Arts. Founded by brothers Richard and David Darling in Oct ...
) is similar to ''Close Combat'', also being set in WWII. It offers greater autonomy over individual units as well as 3D graphics. * The ''
Full Spectrum Warrior ''Full Spectrum Warrior'' is a real-time tactics video game developed by Pandemic Studios and published by THQ for Xbox, Microsoft Windows and PlayStation 2. A sequel titled '' Full Spectrum Warrior: Ten Hammers'' was later released. Gameplay ...
'' series (2004–) (by
Pandemic Studios Pandemic Studios, LLC was an American video game developer based in Westwood, Los Angeles. Andrew Goldman and Josh Resnick founded the studio in 1998 after leaving Activision. Pandemic Studios, alongside BioWare, was acquired in 2005 by Elevation ...
) is set in a fictional country similar to Iraq. The games revolve around a maximum of two fireteams of four soldiers each, and offer engagements at a far more intimate level than the ''Total War'' series, or indeed the genre at large. It also emphasises story more than most real-time tactics titles. Despite a visual appearance similar to
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
s, the player does not directly control any character, instead only issuing orders to his troops. As such it qualifies as a real-time tactical game, and is distinct from the subgenre of first-person shooters known as
tactical shooters A tactical shooter is a video game genre, subgenre of shooter games that cover both the first-person shooter and third-person shooter genres. These games aim to simulate realistic combat through slower-paced and punishing gameplay. This makes t ...
that incorporate some tactical aspects, such as Ubisoft's ''
Rainbow Six Rainbow Six may refer to: * ''Rainbow Six'' (novel), a 1998 novel by Tom Clancy *''Tom Clancy's Rainbow Six'', a video game franchise published by Ubisoft ** ''Tom Clancy's Rainbow Six'' (video game), a tactical shooter video game *"Rainbow Six", a ...
'' series and
Gearbox Software Gearbox Software is an American video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, s ...
's ''Brothers in Arms''. * ''
Cossacks 2 ''Cossacks II: Napoleonic Wars'' is the fourth computer game in the Cossacks: European Wars, ''Cossacks'' series of real-time strategy games, released in 2005. This game focuses exclusively on the Napoleonic era, meaning it has a much shorter time ...
'' (2005) is set during the
Napoleonic Wars The Napoleonic Wars (1803–1815) were a series of major global conflicts pitting the French Empire and its allies, led by Napoleon I, against a fluctuating array of European states formed into various coalitions. It produced a period of Fren ...
, and supports battles of up to 64000 soldiers. It has a high degree of realism with its
morale Morale, also known as esprit de corps (), is the capacity of a group's members to maintain belief in an institution or goal, particularly in the face of opposition or hardship. Morale is often referenced by authority figures as a generic value ...
system and damage model, as well as the fact that the player controls companies of certain number of individual units. Morale serves as a role similar to
hit point Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the f ...
s, increasing or decreasing based upon certain events (such as soldiers being fired at, or soldiers firing upon the enemy). The player is thus deprived of control over the company whenever it falls under a certain level of danger. Soldiers in the Napoleonic wars carried muskets, which did little damage over long distances and took a lot of time to reload. This is reflected in the game, as it takes a long time for a company to reload before it can produce another volley. Further, reloading costs resources, and the food resource is constantly drained depending on how many soldiers the player controls. * ''
Faces of War ''Faces of War'' (originally known as Outfront II, russian: В тылу врага 2, or ''Behind Enemy Lines 2'') is a real-time strategy and real-time tactics Wargame, war video game developed by Ukraine, Ukrainian developer Best Way and publi ...
'' (2006) (
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', ...
) is a sequel to Soldiers: Heroes of World War II. * '' World in Conflict'' (2007) is set in an alternate 1989 as the
Soviet Union The Soviet Union,. officially the Union of Soviet Socialist Republics. (USSR),. was a transcontinental country that spanned much of Eurasia from 1922 to 1991. A flagship communist state, it was nominally a federal union of fifteen national ...
invades Western Europe and the
United States The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territorie ...
' West Coast in a last-ditch effort to hold onto power while economic troubles threaten to cripple the country. * The ''Wargame'' series is another RTT game which focuses on various Cold War scenarios between 1975 and 1995. There are currently three games in the series ('' Wargame: European Escalation'', '' Wargame: AirLand Battle''), with a third ('' Wargame: Red Dragon'') released in 2014 offering new opportunities with the introduction of naval combat and amphibious operations. Wargame is characterized by its large maps, realistic feel and vast array of units and factions. * ''
Tom Clancy's EndWar ''Tom Clancy's EndWar'' is a strategy video game available on Microsoft Windows and all seventh-generation platforms except the Wii, with the timing and flow of gameplay differing across platforms. The console and PC version is a real-time tac ...
'' (2008) is based on a fictional World War III in 2020 where nuclear weapons are obsolete and conventional warfare makes up the bulk of the gameplay. * ''
XIII Century The 13th century was the century which lasted from January 1, 1201 ( MCCI) through December 31, 1300 ( MCCC) in accordance with the Julian calendar. The Mongol Empire was founded by Genghis Khan, which stretched from Eastern Asia to Easte ...
'' (latest installment 2009) is set in the time of the Fourth to Ninth Crusades (1202–1272 CE) and features a complex battle resolution engine where each individual soldier is taken into account when determining the outcome. * '' Men of War'' (2009) is a sequel to ''Faces of War'' and started the ''Men of War'' series. * '' Shadow Tactics: Blades of the Shogun'' (2016) is a spiritual successor to the ''
Commandos Royal Marines from 40 Commando on patrol in the Sangin">40_Commando.html" ;"title="Royal Marines from 40 Commando">Royal Marines from 40 Commando on patrol in the Sangin area of Afghanistan are pictured A commando is a combatant, or operativ ...
'' series in Japan's
Edo period The or is the period between 1603 and 1867 in the history of Japan, when Japan was under the rule of the Tokugawa shogunate and the country's 300 regional '' daimyo''. Emerging from the chaos of the Sengoku period, the Edo period was characte ...
.


Fantastical

While most ''fantasy'' titles bear some resemblance to a historical period (usually medieval), they also incorporate fictional creatures, areas, and/or magic, and are limited by few historical constraints. The leading
High Fantasy High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot.Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Press, ...
real-time tactics games belong to the ''
Warhammer Fantasy Battle ''Warhammer'' (formerly ''Warhammer Fantasy Battle'' or just ''Warhammer Fantasy'') is a tabletop miniature wargame with a medieval fantasy theme. The game was created by Bryan Ansell, Richard Halliwell, and Rick Priestley; it was publishe ...
'' series. * '' Warhammer: Shadow of the Horned Rat'' (1995). This is one of the earliest mainstream real-time tactics games. While the game's depth of tactical simulation is comparable to that of ''
Total War Total war is a type of warfare that includes any and all civilian-associated resources and infrastructure as legitimate military targets, mobilizes all of the resources of society to fight the war, and gives priority to warfare over non-combata ...
'', it leans more toward skirmishes over epic battles, and features both unique hero characters and a tightly-authored story. * The highly influential video game '' Myth: The Fallen Lords'' (1997) emphasised formation cohesion to a lesser degree than the ''Warhammer'' titles, but introduced more extensive maps. * '' Warhammer: Mark of Chaos'' released in 2006. Similar in kind to the two preceding ''Warhammer'' titles, it however took gameplay away from the realistic focus and fidelity of the ''Warhammer'' rules toward a more
arcade Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * ...
- and
micromanagement In business management, micromanagement is a management style whereby a manager closely observes, controls, and/or reminds the work of their subordinates or employees. Micromanagement is generally considered to have a negative connotation, main ...
-oriented form. * '' Kingdom Under Fire: The Crusaders'' and its sequel were complex and difficult games made in Korea mixing both elements of RTT and ''
Dynasty Warriors is a series of Japanese hack and slash action video games created by Omega Force and Koei (now is Koei Tecmo). The series is a spin-off of Koei's turn-based strategy '' Romance of the Three Kingdoms'' series, based upon the Chinese novel of ...
''-like action. *
Under Siege (2011 video game) ''Under Siege'' is a PlayStation 3 real-time tactics video game released 2 June 2011. Developed by Portugal, Portuguese video game developer Seed Studios, it features a single player campaign, and multiplayer via online and co-op. It contains a ...
is another example of tactical battles, where strategy is an interesting point to have in mind. The player is able to control a small group of heroes who fight against a huge invading army. It includes a single player campaign as well as local and online multiplayer content. The ingame editor enables the players to create and share their own maps with the world, taking advantage of the
Player generated content User-generated content (UGC), alternatively known as user-created content (UCC), is any form of content, such as images, videos, text, testimonials, and audio, that has been posted by User (computing), users on online platforms such as social m ...
. * ''
Nordic Warriors Nordic most commonly refers to: * Nordic countries, written in plural as Nordics, the northwestern European countries, including Scandinavia, Fennoscandia and the North Atlantic * Scandinavia, a cultural, historical and ethno-linguistic region ...
'' by '' MashMashu Studio'' with a play style influenced by the popular Myth series and set in Ragnarök is set to release on June 19, 2020.


Futuristic

Games set in the future and combining elements of
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
obviously are not constrained by historical accuracy or even the limitations of current technology and physics. Developers thus have a freer hand in determining a game's backstory and setting. Games that are set in
outer space Outer space, commonly shortened to space, is the expanse that exists beyond Earth and its atmosphere and between celestial bodies. Outer space is not completely empty—it is a near-perfect vacuum containing a low density of particles, pred ...
can also add a third, vertical movement axis, thereby freeing up new tactical dimensions. * '' Ground Control'''s (2000) setting provided innovative new use of air units. * '' Starship Troopers: Terran Ascendancy'' (2000) is an action-oriented game based on
Robert A. Heinlein Robert Anson Heinlein (; July 7, 1907 – May 8, 1988) was an American science fiction author, aeronautical engineer, and naval officer. Sometimes called the "dean of science fiction writers", he was among the first to emphasize scientific accu ...
's book, '' Starship Troopers''. It is characterised by smaller and more autonomous units. * ''
MechCommander 2 ''MechCommander 2'' is a 2001 real-time tactics video game based on the BattleTech/ MechWarrior franchise, developed by FASA Interactive and distributed by Microsoft. It is a sequel to '' MechCommander''. Development history In 2006, Microsoft r ...
'' (2001) is notable for implementing a lightweight resource acquisition system without turning into an RTS. Players could earn 'Resource Points' at the beginning of and during a mission, but they could only expend them upon support tasks. Save for repairs and plucky on-field salvage operations, the system did not affect the player's combat forces in any way. * ''
Soldiers of Anarchy ''Soldiers of Anarchy'' (SOA) is a 2002 squad-based real-time tactics video game released by Simon & Schuster. Gameplay Gameplay involves squad tactics, vehicles, and a wide variety of weapons and ammo. Plot The game takes place in the year ...
'' (2002) is a post-apocalyptic, squad-level game which emphasised a realistic environment scale, vehicles, and scavenging in the aftermath of battles. * '' Nexus: The Jupiter Incident'' (2004) is set in space and replaces as a result most genre conventions (not least of which is the use of terrain for cover and mobility) with its own. * ''
Star Wolves ''Star Wolves'' (Russian: Звездные волки) is a real-time, futuristic video game developed by Russian video game developer X-bow Software combining role-playing and real-time tactics gameplay. It was first published in 2004 in Russia ...
'' (2004) is focused on small-scale space fighter wing battles around fighter carriers. Notable for the distinct pilots under your command and for incorporating elements of role-playing games such as character attribute development with experience. * '' Ground Control II: Operation Exodus'' (2004) is a sequel to Ground Control. * '' Warhammer 40,000: Dawn of War II'' (2009) involves commanding four of six Space Marines squads in each mission, each of which can be customised through experience points and wargear upgrades. Its predecessor, ''
Dawn of War ''Warhammer 40,000: Dawn of War'' is a military science fiction real-time strategy video game developed by Relic Entertainment and based on Games Workshop's tabletop wargame ''Warhammer 40,000''. It was released by THQ on September 20, 2004 in No ...
'', was a real-time strategy game. * '' Command & Conquer 4: Tiberian Twilight'' (2010) is the final chapter in the Kane saga. It has changed the formula of a C&C RTS making it a full-fledged RTT. * ''
End of Nations ''End of Nations'' is an unreleased multiplayer online battle arena video game for Microsoft Windows. It was being developed in-house by Trion Worlds, combining the aesthetics and tone of the sci-fi genre and put it in a multiplayer online battle ...
'' (cancelled) combines the action and strategy of a traditional real-time tactics game (RTT) with the persistence, progression and social features of a massively multiplayer online game (MMO). It focuses on building squads consisting of different types of units and taking control points. * '' Star Trek: Away Team'' (2001) is set in the fictional Star Trek universe. The stealth missions that the player sends commandos to perform do not accurately represent the in-universe principles of the
Starfleet Starfleet is a fictional organization in the ''Star Trek'' media franchise. Within this fictional universe, Starfleet is a uniformed space force maintained by the United Federation of Planets ("the Federation") as the principal means for conduc ...
faction the player assumes, but accurately represents the RTT genre. A small number of commandos with unique skills, including "computer hacking" or Star Trek's
Vulcan nerve pinch In the fictional ''Star Trek'' universe, the Vulcan nerve pinch is a technique used mainly by Vulcans to render unconsciousness by pinching a pressure point at the base of the victim's neck. Origin The script for " The Enemy Within" stated tha ...
, infiltrate enemy bases and rescue captured comrades and accomplish primary and secondary objectives.


See also

*
List of real-time tactics video games :''See Lists of video games for related lists.'' This is a comprehensive index of commercial real-time tactics Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a ne ...
*
List of military tactics This article contains a list of military tactics. The meaning of the phrase is context sensitive, and has varied over time, like the difference between "strategy" and "tactics". General * Exploiting prevailing weather – the tactical use of ...
*
Strategy game A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decisi ...
*
Tactical role-playing game Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (turn-bas ...
*
War War is an intense armed conflict between states, governments, societies, or paramilitary groups such as mercenaries, insurgents, and militias. It is generally characterized by extreme violence, destruction, and mortality, using regular o ...


References


External links


The State of the RTS
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
, 2006 {{DEFAULTSORT:Real-Time Tactics Video game genres Video game terminology Computer wargames